Dev utilities
Tools
Small browser tools for game dev: sliders in, a PNG or a Godot resource out. Nothing you load into them leaves your machine.
Overhaul lighting
Light Sprite Renderer
Makes dithered light textures for 2D light nodes. Sliders in, PNG out.
You need a dithered light texture for a Godot PointLight2D and want to tune it with sliders.

Gobo / Cookie
Light cookie textures for PointLight2D: window bars, leaves, grates, caustic blobs.
You want a window, leaf or grate pattern in front of a Godot PointLight2D.

Gradient Ramp
Colour ramps as small PNGs and Godot GradientTexture1D files.
You want a colour ramp PNG and a matching Godot GradientTexture1D for a shader lookup.

Falloff Curve
Draw how a light fades, see it as a radial light, export a Godot Curve.
You want to shape how a light fades and export the curve as a Godot Curve resource.
Readability audit
Store capsule
Particles and FX

Particle Sprite Pack
Dots, sparks, rings, stars and smoke puffs for particle systems. One shape per frame, one sheet out.
You want particle sprites like dots, sparks, rings or smoke puffs without opening an image editor.

Dither Patterns
Bayer, blue noise, white noise, checker and hatching as small grey PNGs, ready for shaders.
You need a Bayer or blue-noise threshold texture for ordered dithering in your own shader.

Tileable Noise
Perlin, simplex, Worley and FBM textures that tile with no seam.
You need a tileable Perlin, simplex, Worley or FBM texture as an actual file for your engine.

Screen Overlay
Vignette, scanlines, grain and aperture grille PNGs to multiply over a frame.
You want a vignette, scanline, grain or aperture-grille PNG to multiply over the frame.

Trail Strip
Fade strips for Line2D and trail meshes. Taper, pinch, soft edges, dither.
You need a fade strip texture for a Line2D trail with taper, pinch and soft edges.

Nine-patch panel
Stretchable panel textures for NinePatchRect and StyleBoxTexture. Corner styles, trim, ornaments, margin guides.
You need a stretchable panel texture with rounded corners and trim for a NinePatchRect or StyleBoxTexture.
Palette and pixels

Dither Patterns
Bayer, blue noise, white noise, checker and hatching as small grey PNGs, ready for shaders.
You need a Bayer or blue-noise threshold texture for ordered dithering in your own shader.

Gradient Ramp
Colour ramps as small PNGs and Godot GradientTexture1D files.
You want a colour ramp PNG and a matching Godot GradientTexture1D for a shader lookup.
