[{"data":1,"prerenderedAt":35},["ShallowReactive",2],{"tool-noise":3},{"id":4,"title":5,"accent":6,"body":7,"description":13,"extension":21,"image":22,"meta":23,"navigation":24,"order":25,"path":26,"seo":27,"source":28,"stem":29,"tagline":30,"tasks":31,"useWhen":33,"__hash__":34},"tools\u002Ftools\u002Fnoise.md","Tileable Noise","#C9A24A",{"type":8,"value":9,"toc":17},"minimark",[10,14],[11,12,13],"p",{},"Noise that tiles, for shaders, materials and image editors. Perlin, Worley and FBM wrap on an integer lattice; simplex runs on a 4D torus. Seed, scale, octaves, lacunarity, gain, contrast, invert. Grey PNG up to 1024 by 1024.",[11,15,16],{},"Godot has NoiseTexture2D for most of this in-engine. This is for the cases where you want a file.",{"title":18,"searchDepth":19,"depth":19,"links":20},"",2,[],"md","\u002Ftools\u002Fnoise.png",{},true,6,"\u002Ftools\u002Fnoise",{"title":5,"description":13},null,"tools\u002Fnoise","Perlin, simplex, Worley and FBM textures that tile with no seam.",[32],"fx","You need a tileable Perlin, simplex, Worley or FBM texture as an actual file for your engine.","86F7e_Js0WudNNW721eAwclKz2U0Beiw18iSPEltQRw",1790065742542]