[{"data":1,"prerenderedAt":41},["ShallowReactive",2],{"tool-gradient-ramp":3},{"id":4,"title":5,"accent":6,"body":7,"description":13,"extension":26,"image":27,"meta":28,"navigation":29,"order":30,"path":31,"seo":32,"source":33,"stem":34,"tagline":35,"tasks":36,"useWhen":39,"__hash__":40},"tools\u002Ftools\u002Fgradient-ramp.md","Gradient Ramp","#C9A24A",{"type":8,"value":9,"toc":22},"minimark",[10,14],[11,12,13],"p",{},"Put colour stops on a strip, pick how they blend (sRGB, linear light, or OKLab), and download a ramp PNG for shader lookups. Quantise into bands with optional dither for a stepped look.",[11,15,16,17,21],{},"The Export box copies a GradientTexture1D ",[18,19,20],"code",{},".tres"," you can paste into a Godot 4 project, or a two-line GDShader snippet that samples the PNG.",{"title":23,"searchDepth":24,"depth":24,"links":25},"",2,[],"md","\u002Ftools\u002Fgradient-ramp.png",{},true,9,"\u002Ftools\u002Fgradient-ramp",{"title":5,"description":13},null,"tools\u002Fgradient-ramp","Colour ramps as small PNGs and Godot GradientTexture1D files.",[37,38],"palette","lighting","You want a colour ramp PNG and a matching Godot GradientTexture1D for a shader lookup.","5FJdEoJS1XnJJSBX0bJkhc80Fi9mI3N2A3trKBPj8DM",1790065742478]