[{"data":1,"prerenderedAt":35},["ShallowReactive",2],{"tool-gobo":3},{"id":4,"title":5,"accent":6,"body":7,"description":13,"extension":21,"image":22,"meta":23,"navigation":24,"order":25,"path":26,"seo":27,"source":28,"stem":29,"tagline":30,"tasks":31,"useWhen":33,"__hash__":34},"tools\u002Ftools\u002Fgobo.md","Gobo \u002F Cookie","#C9A24A",{"type":8,"value":9,"toc":17},"minimark",[10,14],[11,12,13],"p",{},"A gobo is the cut-out you put in front of a stage light. This makes the texture version. Pick a pattern, set how many times it tiles, soften the edges, break it up with noise, and download a PNG. White with the light in the alpha channel, so it drops straight onto a PointLight2D.",[11,15,16],{},"Every pattern tiles with no seam at rotation zero. Rotation and falloff are there for one-off cookies and break the tiling; the note in the tool says so.",{"title":18,"searchDepth":19,"depth":19,"links":20},"",2,[],"md","\u002Ftools\u002Fgobo.png",{},true,5,"\u002Ftools\u002Fgobo",{"title":5,"description":13},null,"tools\u002Fgobo","Light cookie textures for PointLight2D: window bars, leaves, grates, caustic blobs.",[32],"lighting","You want a window, leaf or grate pattern in front of a Godot PointLight2D.","64AupizmQuKaqPRt5TokNOBeSY5gwne40TaU35s6kys",1790065742477]