[{"data":1,"prerenderedAt":43},["ShallowReactive",2],{"tool-falloff-curve":3},{"id":4,"title":5,"accent":6,"body":7,"description":13,"extension":29,"image":30,"meta":31,"navigation":32,"order":33,"path":34,"seo":35,"source":36,"stem":37,"tagline":38,"tasks":39,"useWhen":41,"__hash__":42},"tools\u002Ftools\u002Ffalloff-curve.md","Falloff Curve","#C9A24A",{"type":8,"value":9,"toc":25},"minimark",[10,14],[11,12,13],"p",{},"Drag points on a 0 to 1 curve. The preview shows it as a round light: centre bright, edge dark. Switch to the ramp view to check the curve itself.",[11,15,16,17,21,22,24],{},"Download the light as a PNG, or copy a Godot Curve ",[18,19,20],"code",{},".tres"," and a PackedFloat32Array of samples for your own code. The ",[18,23,20],{}," is checked to load in Godot 4.",{"title":26,"searchDepth":27,"depth":27,"links":28},"",2,[],"md","\u002Ftools\u002Ffalloff-curve.png",{},true,10,"\u002Ftools\u002Ffalloff-curve",{"title":5,"description":13},null,"tools\u002Ffalloff-curve","Draw how a light fades, see it as a radial light, export a Godot Curve.",[40],"lighting","You want to shape how a light fades and export the curve as a Godot Curve resource.","3kc99XUHsXaYt-Y_-0m0N_Av_6Oc_454CabrIYKByh0",1790065742478]