[{"data":1,"prerenderedAt":40},["ShallowReactive",2],{"tool-autotile":3},{"id":4,"title":5,"accent":6,"body":7,"description":13,"extension":26,"image":27,"meta":28,"navigation":29,"order":30,"path":31,"seo":32,"source":33,"stem":34,"tagline":35,"tasks":36,"useWhen":38,"__hash__":39},"tools\u002Ftools\u002Fautotile.md","Autotile template","#C9A24A",{"type":8,"value":9,"toc":22},"minimark",[10,14],[11,12,13],"p",{},"Three layouts: the 47-tile blob (Match Corners and Sides in Godot, 12 by 4), and two 16-tile Wang sets, one for corners and one for sides (4 by 4). Each cell shows where the terrain goes, marks its peering bits and carries its number. Every cell edge meets its neighbour, wrap-around included.",[11,15,16,17,21],{},"Set the cell size, edge band, markers, grid, numbers and colours. Download the PNG and copy the TileSet ",[18,19,20],"code",{},".tres",", which points at the PNG with the terrain set filled in. Paint over the template and Godot's terrain painter works with it. Checked in Godot 4: every tile's bits match the picture.",{"title":23,"searchDepth":24,"depth":24,"links":25},"",2,[],"md","\u002Ftools\u002Fautotile.png",{},true,14,"\u002Ftools\u002Fautotile",{"title":5,"description":13},null,"tools\u002Fautotile","Paint-over templates for Godot 4 terrain tiles: the 47-tile blob and 16-tile Wang sets, TileSet included.",[37],"palette","You are about to draw terrain tiles for Godot 4 and want a template with the peering bits already set up.","B9bUyK2ShGCwTggiOEEJCN5m_M2OA7OlUXJj6yDsWzw",1790507181276]