[{"data":1,"prerenderedAt":28},["ShallowReactive",2],{"lab-falling-sand":3},{"id":4,"title":5,"accent":6,"body":7,"description":13,"extension":18,"kind":19,"meta":20,"navigation":21,"order":16,"path":22,"seo":23,"source":24,"stem":25,"tagline":26,"__hash__":27},"lab\u002Flab\u002Ffalling-sand.md","Falling Sand","#D9A441",{"type":8,"value":9,"toc":14},"minimark",[10],[11,12,13],"p",{},"The first spike on falling-sand simulation: one HTML file, one grid, one update loop. It exists to answer \"how many cells can we push per frame before it hurts\" and to be the seed for the sand games that came after it.",{"title":15,"searchDepth":16,"depth":16,"links":17},"",2,[],"md","toy",{},true,"\u002Flab\u002Ffalling-sand",{"title":5,"description":13},null,"lab\u002Ffalling-sand","A single-file cellular sandbox. Sand, water, and whatever else falls.","gEcRGaRgmyh8oHiRG7za_HIEXMGoCEoJOtL3IA4ZJww",1788566664430]